I find it quite encouraging that I still have the chance to craft some magic items - level 18 that will be.
I dont quite understand what I do wrong with Crossroad keeps and while I have almost complete upgrades (all interior, walls, roads, only church /monastery missing) my level at farms and roads is very low.I think after some recruiting I 'll switch to farm patrols.
What is considered a 'keep turn' so I can issue orders in Kane about Greycloaks?
I had missed the dancer who I recruited and I am left to see what effect she will have.As for sergeants I only took the first duel with Holy Light (is that her name?) and missed Katrina cause I didn know I had to visit Old Well (now disappeared from the map) with the paladin guy in my party.
Also I am now sending my guys out for recruiting more greycloaks, and that is what I am going to do until I reach 600+ - hope I got it right.
I did read (in fact printed and read) your guide and that's the reason I came into this nice site.Also another post in the stickies about management of the Keep is being repeating itself about ore locations an issue never faced even a noob like myself
In fact I try to spoil my game as less as possible so I followed your guide up to the point I consider safe for my gameplay.
One more question - is it worth of keeping say Longsword +1 or Adamantine Mace, shield etc (from loot) to further enhance them with a caster and later sell them for some extra profit?