Quote:
Originally Posted by sacred fool
i have played as a rogue, but didnt like it that much. still i want to have a character that can open lock so i dont have to listen to Neeshka (i share Khelgars opinion) what i finally came up with is a Rogue with many great feats in Two Weapon Fighting (TWF) i didnt start yet so if you have any suggestions, ur welcome. taking a Strongheart halfling:
LVL Profession Feat taken
1 Rogue Dodge, Mobility
2 Ranger (lvl1 ranger feats)
3 Rogue Weapon Finesse
4 Ranger TWF fighting style
5 Fighter Combat Expertise
6 Rogue TW Defense
7 Fighter ITWF
8 Ranger Toughness
9 Rogue ITW Defense
10 Fighter -----------
11 Rogue -----------
12 Fighter Spring attack, Whirl Wind Attack
13 Rogue catching up lost skill points
14 Rogue catching up lost skill points
15 Rogue GTWF
TOTAL OF FEATS: 11 + all basic of ranger, fighter and rogue
this is it, i decided to chose what i want later after i played for a bit. i was also thinking about a few lvls of assassin if i decide to go the evil way. if ill also try to get Feint since it might prove usefull. I also calculated that ill be able to reach 31 armor at lvl 10 with TWD, ITWD and Combat Expertise, that of course using the Arcane archer Chain Shirt.
anyone who had any experience, please comment
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The build seems kind of scattered.
Two weapon fighting is rarely as good as Two hand weapons with power attack and/or cleave. One of the rare exceptions is when you're using sneak attacks. This build doesn't seem to maximize sneak attacks with only 8 levels of rogue you get only of sneak attack 4d6 (granted, you have another 5 levels left to pick from)
Whirlwind attack sounds good, but doesn't play well in actual practice.
Also, if you go halfling, you can't use alot of weapons due to size. Something to consider.
It seems like you want a close range melee fighter with TWF and rogue abilities.
Here's how I'd go:
Human Rogue3/Fighter2/Assassin9/Duelist6
Str: 12
Dex: 16
Con: 10
Int: 16
Wis: 10
Cha: 12
1: rogue1: Dodge, Two WeaponFighting, sneak attack 1D6
2: fighter1: Mobility
3: fighter2: Weapon Finesse, improved two Weapon Fighting
4: rogue2: Evasion, +1 Dex
5: rogue3: Sneak attack +2d6 (2D6)
6: assassin1: Death attack +1D6 (3D6), Feat? (TWD)
7: assassin2: Poison resistance I, uncanny dodge, ghostly visage x1
8: duelist1: +1 dex, Canny defense
9: assassin3: Death attack +2d6 (4d6), Feat? (ITWD)
10: assassin4: Poison resistance 2
11: assassin5: Death attack +3d6 (5d6), improved uncanny dodge, darkness x1
12: assassin6: Poison resistance III, +1dex, greater TWF
13: assassin7: Death attack +4d6 (6d6)
14: assassin8: Poison resistance IV, hide in plain sight
15: assassin9: Death attack +5d6 (7d6), improved invisibility x1, Feat?
16: duelist2: +1 int, Improved reaction x1
17: duelist3: Enhanced mobility
18: duelist4: Improved reaction x3, grace, Feat?
19: duelist5: Precise strike +1d6 (8d6)
20: duelist6: +1 int, Improved reaction x4, flourish
All the thief abilities you seem to want, hide in plain sight, greater two weapon fighting, +8D6 on every sneak attack hit, flourish, good AC even unarmored, 16 Bab, and self haste gives 8hits/round.
Rough draft. Might want to end with last level in assassin for skill purposes, but you get the idea.